I was getting my information about Dragon’s Teeth, which is the 4th DLC pack for Battlefield 4, and I realized that some things could be done really stupidly if it isn’t executed perfectly. I decided to blog about it to see if anyone agrees.
I don’t rally know anything about the maps, and I’m being optimistic about that part. The weapons and gadgets are what I’m scared of. Let’s start with thee new sniper rifle. The McMillian CS5 is a sniper rifle with a 7.62 round and an integrated silencer. This can’t be that bad, but there is a chance that something could go awry. The new assault rifle could go either way, because I heard that the Bulldog, the new assault rifle, will be like the SCAR-H, but with a higher rate of fire, and more recoil and a longer reload. The MPX, which is the new PDW, couldn’t really go bad unless it’s overpowered. It probably wouldn’t be, but considering things like the AWS, I wouldn’t be too surprised. Another new weapon that could be interesting would be the Unica 6, which is a semi-auto revolver with no trigger delay, which makes sense since it’s semi-auto, and a pretty cool reload. It also seems pretty balanced. Sounds good, right?
WRONG! They also threw in a Deagle. You know, the weapon that became popular in first person shooters after Counter-Strike and Call of Duty? Yeah, that one. While I have nothing against it, it doesn’t belong in a Battlefield game. It’s an inconvenient weapon that’s practically a joke, according to people who actually have used it. They also aren’t giving Support a actual weapon this time. They get a riot shield. A RIOT SHIELD! It’s a novelty. I mainly play Support, and that isn’t useful at all. The Support is mainly ammo giver and suppressive fire man, not a glorified meat shield. Another thing that could be intriguing is the R. A. W. R., which is the Battlefield version of the Assault Drone in MW3. It seems less annoying, because if it works like how I predict, it’ll be fine. How I predict it working is that it’ll be a battle pickup on a objective, and will start taking damage if the objective is lost.
Yeah, this is becoming more and more like MW3 every second. I personally didn’t have that many problems with MW3, but stuff in it wouldn’t work too well in Battlefield. In theory, this could work pretty well in maps like BF3’s Close Quarters, which I loved honestly. These maps better be pretty awesome visually to beat the beauty of those maps. To this day, I still think that painting in Donya Fortress was a Ross. Maybe an ’82. The tree’s happiness gave it away.